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#rustgamedev

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_<p>I am way too deep in this <a href="https://social.vaguelydamp.com/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> rabbit hole. Continuously surprised at the raw compute power <a href="https://social.vaguelydamp.com/tags/rustgamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustgamedev</span></a> lets me throw at absurd gameplay concepts. At this point I'm just playing with my sand toy when I should be optimizing.</p>
Han<p>I restored the "hexagoniness" of the terrain mesh in my <a href="https://mastodon.nl/tags/bevyengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevyengine</span></a> game using a custom fragment shader:</p><p>📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position.<br>🔦 Highlight the fragment if that distance is small.</p><p><a href="https://mastodon.nl/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.nl/tags/rustgamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustgamedev</span></a></p>
Han<p>I added 🏔️ terrain heights 🏔️ to my game. I like how it feels more immersive than a flat world. 🤩</p><p>The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨‍🎨</p><p><a href="https://mastodon.nl/tags/bevyengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevyengine</span></a> <a href="https://mastodon.nl/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.nl/tags/rustgamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustgamedev</span></a> <a href="https://mastodon.nl/tags/rustlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustlang</span></a></p>
Han<p>I've published an interactive blog post on building agent behaviour with Bevy Behave!</p><p>🎮 🤯 Play around with a Bevy app inside the blog post.<br>🧠 🌳 Learn how to build behaviour trees with Bevy Behave.<br>⭐️ 🍒 Make the agents earn points and eat tasty fruit!</p><p><a href="https://www.hankruiger.com/posts/bevy-behave" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">hankruiger.com/posts/bevy-beha</span><span class="invisible">ve</span></a></p><p><a href="https://mastodon.nl/tags/bevyengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevyengine</span></a> <a href="https://mastodon.nl/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.nl/tags/rustlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.nl/tags/rustgamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustgamedev</span></a> <a href="https://mastodon.nl/tags/bevybehave" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevybehave</span></a></p>
philpax<p>Proud to announce what I've been working on with the team for the last nine months: Ambient 0.1, an open-source runtime for building high-performance multiplayer games and 3D applications, powered by WebAssembly, Rust and WebGPU.</p><p>Blog post: <a href="https://ambient.run/post/introducing-ambient" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ambient.run/post/introducing-a</span><span class="invisible">mbient</span></a><br>GitHub: <a href="https://github.com/AmbientRun/Ambient/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">github.com/AmbientRun/Ambient/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://mastodon.gamedev.place/tags/rustgamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustgamedev</span></a></p>
らりお (進捗垢)<p>Released fbxcel-dom v0.0.3, FBX DOM library in pure Rust 🎉</p><p>fbxcel-dom - Cargo: packages for Rust<br /><a href="https://crates.io/crates/fbxcel-dom" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">crates.io/crates/fbxcel-dom</span><span class="invisible"></span></a></p><p><a href="https://mastodon.cardina1.red/tags/rustgamedev" class="mention hashtag" rel="tag">#<span>rustgamedev</span></a> <a href="https://mastodon.cardina1.red/tags/rustlang" class="mention hashtag" rel="tag">#<span>rustlang</span></a> <a href="https://mastodon.cardina1.red/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a></p>