After my last post, it was pretty clear what everyone wanted to see on the Alarmo. So, here it is - Doom running on the Nintendo Alarmo!
There's currently no audio support. To avoid the USB loader memory size restrictions, the .wad needs to be compressed and then uncompressed to external memory on boot.
However, it's possible to load the shareware version of Doom entirely from USB, without modifying the Alarmo.
The source code and instructions can be found here: https://github.com/GaryOderNichts/alarmo_doom
Big shoutout to STM32Doom and Chocolate Doom for making this possible!
@garyodernichts ... absolutely fabulous.
@cbleslie @garyodernichts Unreal Tournament Voice: "PERFECT! [infosec.space]"
It's wild that I can still "hear" this voice in my head.
@garyodernichts That control scheme looks simultaneously awesome, and horrendous. Good Job.
@garyodernichts obvious ping to @foone is in order, I guess
@garyodernichts
Would it be possible increase the sensitivity on turning? I imagine that could make it feel better to play
@garyodernichts I’m so glad that it’s easier to run DOOM on the Alarmo than it is to run it on a Switch
@garyodernichts I've seen this talked about *loads* but pretty sure you're the first to actually do it. The world's (video game) media are about to beat a path to your door
@garyodernichts it was inevitable
@garyodernichts What's next? A Linux port?
this is the weirdest thing i have seen. (in a good way.)
@garyodernichts nice to see the tradition of "putting DOOM on everything [www.youtube.com]" being followed...
TwoMad Voice: "Please continue [www.youtube.com]…
@garyodernichts
checks alt text
should've expected that tbh