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Gary

After my last post, it was pretty clear what everyone wanted to see on the Alarmo. So, here it is - Doom running on the Nintendo Alarmo!

Gary
Public

There's currently no audio support. To avoid the USB loader memory size restrictions, the .wad needs to be compressed and then uncompressed to external memory on boot.
However, it's possible to load the shareware version of Doom entirely from USB, without modifying the Alarmo.
The source code and instructions can be found here: github.com/GaryOderNichts/alar
Big shoutout to STM32Doom and Chocolate Doom for making this possible!

C.B.Leslie
Public

@garyodernichts ... absolutely fabulous.

C.B.Leslie
Public

@kkarhan @garyodernichts

It's wild that I can still "hear" this voice in my head.

Robert "Anaerin" Johnston
Public

@garyodernichts That control scheme looks simultaneously awesome, and horrendous. Good Job.

Daniele Pantaleo 🦥:verified:
Quiet public

@garyodernichts obvious ping to @foone is in order, I guess

phi1997
Quiet public

@garyodernichts
Would it be possible increase the sensitivity on turning? I imagine that could make it feel better to play

NinjaCheetah :Blobhaj:
Public

@garyodernichts I’m so glad that it’s easier to run DOOM on the Alarmo than it is to run it on a Switch

Tom Walker
Public

@garyodernichts I've seen this talked about *loads* but pretty sure you're the first to actually do it. The world's (video game) media are about to beat a path to your door

athe52
Public

@garyodernichts it was inevitable

newlinersseries
Public

@garyodernichts What's next? A Linux port?

paul
Public

@garyodernichts

this is the weirdest thing i have seen. (in a good way.)

Kevin Karhan :verified:
Public
olivia, :neofox_flag_sapphic: :neofox_flag_trans:
Quiet public

@garyodernichts

checks alt text
should've expected that tbh